If planets are the gears of Imperia, your leaders and other characters are the sinews that hold everything together. They constitute a part of the empire AI; they act autonomously, they make decisions (well, some anyway) that affect their areas of responsibility (AOR) and in order for your empire to run effectively, you must get at least some of these people on your side.


A character's AOR (Area of Responsibility) is different for each character. Basically, it is the area that their actions affect in the game. For example, a sector governor's AOR is their sector. Thus, their attributes and actions affect in some way every planet, system, and population in their sector. An AOR is defined by a role, not by a character per se. So if a system governor is promoted to a sector governor, their AOR will change from a single system to an entire sector as a result of the promotion. AORs can only be changed with a character role.


There are 7 universal 'public' character attributes that influence how a character does their job, and affects how they will act in given situations. These attributes are as follows:

  • INTELLIGENCE: - Hidden stat until your Intel level for this stat reaches level 1. Values from 0-100. Determines how quickly a character will react to a bad situation developing, and how effective their response will be to that situation. Very important for Scientists and Viceroys. Also affects many other stats and actions, and serves as a 'baseline' attribute for the character's Popular Support value.
  • WILL: - Hidden stat until your Intel level for this stat reaches level 1. Values from 0-100. Determines how resilient the character is in actions and plots, especially if they fail the first time. Also has a small effect on assassination checks. Generally, the higher the Will of a character, the more persistent they will be in both achieving their goals and wishes, and how consistently they will lobby you for help reaching said goals.
  • LOYALTY: - Hidden stat until your Intel level for this stat reaches level 3. Values from 0-100. Determines how likely the character is to favorably respond to conversations, suggestions you make, and Edicts you propose that include that character in the chain. Characters will very low Loyalty will tend to be more undermining and may even form a Coalition against you (in post v.4) to have you removed or killed. This is a critical attribute to keep high. Virtually every action that a character takes is influenced by this attribute, and virtually everything you do as Emperor affects this attribute.
  • GREED: - Hidden stat until your Intel level for this stat reaches level 1. Values from 0-100. Determines how likely the character is to amass wealth, tax their AOR highly, and both receive and give bribes more willingly. Generally, but not always, greedy characters tend to be Tyrannical in leaning.
  • POWER: This is a public stat, and is calculated by what 'holdings' the character has under their AOR. Values from 0-200. Generally, a viceroy's power will be around 10-30, a system governor will be around 40-80, and a sector governor will be 80+, but not always, especially system governors that hold powerful systems. Power affects many things, but especially how pops under the character's AOR view them - more powerful characters who are Tyrannical will have their PoSup reflected as fear, while powerful characters who are Nationalist will have their PoSup reflected as love. Also affects how effective Coalitions are to do things, depending on the leader of a particular Coalition.
  • AMBITION: Hidden stat until your Intel level for this stat reaches level 1. Values from 0-100. Determines how ambitious the character is (duh) but in game determines how likely they are to actively take action against the Emperor or towards their goals, whatever they may be. Characters with high Intelligence, Will, and Ambition values are especially dangerous to an unwary Emperor.
  • POSUP: Popular Support. Hidden stat until either your Intel level for this stat reaches level 3 or you have at least one active Informer assigned to this character. Values from 0-100. Determines how the Pops under the character's AOR view the character. Characters with a high PoSup are generally safe from nasty things like riots, plots, etc. from their people. In addition, pops who are happy with their leader will have higher morale and less unrest, and are more productive. Depending on a character's alignment, this value can represent fear or love. Fear is easier to raise, but less stable, especially if a character's power drops. Characters who have a low PoSup generally have difficulty running their AOR effectively, and may encounter significant problems with unrest, morale, the economy, and even find themselves afflicted with a serious case of dead.


There are several types of characters currently in Imperia, with more to follow soon:

  • VICEROYS - These leaders oversee the day-to-day operations of an entire planet, with the help of their Planetary Council (not seen in-game). They handle many tasks, including adjusting taxes in the economic sector, income taxes, wages, trade allocations, what to build in each economic sector (and what to reduce), explore for new lands, maintain the population's unrest and keep a lid on angry mobs, adjusting planetary garrisons, and most importantly, executing your Edicts on the planet. Think of viceroys as your links to your economic engines. You will interact with viceroys quite a bit.
  • SYSTEM/SECTOR GOVERNORS - These leaders oversee system ops and sector ops, respectively. These leaders are among your most powerful, with sector governors having enough sway to potentially break away and form a rebel government! It is important to not allow too much military assets to be controlled by a governor whose loyalty you have to doubt.
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